![]() ![]() Sounds confusing, but really is pretty simple once you open the directories and see which files need to go where. Also, in phoebus/data/init/ use the contents of phoebus/data/init/phoebus but put into df/data/init/. For Phoebus on Mac, you wont need the contents of the phoebus/data/config folder. Continue with all of the folders in tile set directory. For example in Phoebus, you'll first be copying files from Phoebus/data/art over to df/data/art. Step3: Copy over the files, not the folders from the tile set to your df folder. Step2: Open both your DF folder and the tile set's folder. If you currently have a running fort, you'll have to update the data/saves folder, but I'll have to let someone else give instructions on how that's accomplished.ĮDIT: Just went through the process with the most recent versions of both Ironhand and Phoebus, and both worked. Instead, just go folder by folder copying over the files and replacing any duplicates from there. Unfortunately, you cant merge folders in OS X by default so if you replace files, it will delete important game files. Thankfully, tile sets are compatible on both Windows and OS X.Īll you need to do is download the tileset you like and copy the files over to your Dwarf Fortress directory. ![]() Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Let me know if I left out any tilesets that you think should be included.Want to start playing? Read this sidebar! And let me know if you notice any errors. They should be easier to correct this time. Taffer's tileset renders 10x10 tiles at 20x20 to avoid graphical oddities. Imgur mirrors: 24x24 version, 16x16 version This pack has ASCII characters drawn to mimic the creatures that they represent. The author recommends using the fan-updated version included with the Lazy Newb Pack This is the tileset from Mayday's forked build of Dwarf Fortress, but the Lazy Newb Pack has included a version for the main build of Dwarf Fortress Wanderlust is a 16x16 tileset that mimics the feel of an 8x8 tileset. GemSet has male and female tile for job titles that specify a gender, such as king and queen.ĭawnFortress has zombie variants of every single tile. Here's the part of the file that controls those: Yes, the "init.txt" file located in "data/init". This is the size and font for windowed mode. Changing to the 800圆00 font might make you happier. If set below 256x256 it specifies the grid size instead, with a minimum of 80x25. You may disable window resizing if you wish. The 0s below mean that the game will choose a resolution for you, but you can set it yourself as well. If this is set to NO, tiles will be stretched to fit the screen if there is a resolution mismatch. If this is set to YES, the tiles will not be stretched, but rather the game view will be centralized, surrounded by black space. Tiles that are too large will always be compressed rather than running off the screen. This will use the "raw/graphics" folder for tile information. Currently this is limited to whatever creature graphics you have downloaded. ![]() The game comes with a few pictures to demonstrate. As of February 2016, the Dwarf Fortress Wiki has custom tilesets available at and creature graphics at. īut it's a lot easier to use the Lazy Newb Pack to change this stuff. Small point of clarification (this was mentioned in your part 1 thread as well): The disadvantage to the Lazy Newb Pack, though, is that it uses an older version of the game. Additionally, tilesets don't have a "DF version supported" as such, as the tileset format is fixed. Any tileset is guaranteed to be compatible with any past version of DF, and will be forward-compatible with any future version of DF too.Īlso, there appears to be a minor error in your comparison: in the Guybrush row, the images you have for Merchant and Diplomat aren't from Guybrush at all. You can tell by the fact that they're multicoloured images and therefore from a graphics set, whereas Guybrush is just a tileset. Those Merchant and Diplomat images are actually from the Dystopian Rhetoric graphics set, which you may wish to include if you do a future comparison like this. The ones you have listed as "palette swap" are tilesets. The ones listed as "multi-color" are more properly known as graphics sets. It's an important distinction to make, as the game can use a tileset and (optionally) a graphics set at the same time. ![]()
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